currently work in AI research team.
Computer architecture, HPC, Parallel Processing, Microprocessors, Machine Learning, Computer Vision
• International Journals
1. “Dynamic Selective Warp Scheduling for GPUs Using L1 Data Cache Locality Information.”
Part of the Communications in Computer and Information Science book series (CCIS), Vol. 931, pp2019.
2. "Cache Reuse Aware Replacement Policy for Improving GPU Cache Performance." Part of the Lecture Notes in
Electrical Engineering book series (LNEE), Vol.450, 2018.
3. “Detection of multiple salient objects through the integration of estimated foreground clues.”, Image and Vision
Computing, 54, pp.31-44, 2016.
4. “Locality Similarity based Document Layout Analysis using Improved ARLSA.” International Journal of Contents, vol.11, No.2, pp.15-19, 2015.
5. “Object Segmentation using Mean-shift with Grid-mask for Grab Cut Algorithm.” International Journal of Software Engineering and Its Applications, Vol. 8, No. 2, pp.409-416, 2014.
• Domestic Journals
1. “MSHR-ware Dynamic Warp Scheduler for High Performance GPUs.” KIPS Trans. Comp. and Comm. Sys, Vol.8, No.5, pp.111~118. 2019.
2. “Latency Hiding based Warp Scheduling Policy for High Performance GPUs.” Journal of The Korea Society of Computer and Information, Vol.24, No.4, pp.1-9, 2019.
3. “Workload Characteristics-based L1 Data Cache Switching-off Mechanism for GPUs.” Journal of the Korea Society of Computer and Information vol.23, No.10, pp.1-9, 2018.
4. “A New Warp Scheduling Technique for Improving the Performance of GPUs by Utilizing MSHR Information.” The Journal of Korea Institute of Next Generation Computing, Vol.13, No.3, pp.72-83, 2017.
5. “Instruction Flow based Early Way Determination Technique for Low-power L1 Instruction Cache.” Journal of the Korea Society of Computer and Information, Vol.21, No.9, pp.1-9, 2016.
1. “New Dynamic Warp Throttling Technique for High Performance GPUs.” Proceedings of the 2019 International Conference on Parallel & Distributed Processing Techniques & Applications (PDPTA), pp.83-86, 2019.
2. “Divergence aware Dynamic Cache Allocation Technique for High Performance GPUs.” The Korean Engineering Safety Health Art Society Conference, pp.29, 2018.
3. “Analysis of GPGPU Performance by dedicating L2 Cache for Texture Data.” The Korea Society of Computer Information Conference, pp.143-144, 2017.
4. “Analysis of Performance of GPU According to MSHR Structure.” The Korean Institutes of Communications and Information Sciences Conference, 2016.
5. “Design of MusicXML based User Interface for OMR Applications.” Korea Multimedia Society Conference, Vol.17, No.1, 2014.
6. “Vehicle License Plate Detection Using Morphological Characteristics of Numberal Edges.” Proceedings of KISM Spring Conference, Vol.2, No.1, 2013.
7. “Car License Plate Detection using Sobel Edge Region based Connected Component Analysis.” KIISE Conference, 2013.
8. “Performance Evaluation of Binarization Methods for Music Sheet Documents.” The 2nd International Conference on Smart Media and Applications, 2013.
- 초딩 때 나모 웹 에디터 등 사용해본 경험으로 아직까지도 가끔 프로젝트에 html/php를 활용.
- 리눅스 기반 시뮬레이터, 컴파일, grep 등 경험
- Matlab 2년간 돌려봄. C++/Matlab에서의 Mat array 접근 위주 코딩 많이..
- CUDA 코딩은 쉬움..다만..얼만큼 효율적으로 작성하느냐의 문제.
- 초등학교 때부터 포토샵을 잘 다룸.. 하두리 뽀샵 많이 해줌.
- 브랜딩 관심 있음.( 하품닷컴, 파프리카닷컴 등)